# Documentation de la bibliothèque MLV-0.6.716

- Presentation
- Téléchargement
- Installation
- Compilation
- Exemples
- API
- Liste des fonctions
- bogues
- contacts

# advanced/11_animation_book.c

Ce programme charge un enseble d'animation a partir d'un fichier de configuration au format xml et d'un certain nombre d'image donnée.

    #include <MLV/MLV_all.h>

    //
    // Attention !
    // Pour pouvoir compiler ce programme sous windows et sous macintosh,
    // il faut, pour la déclaration du main, respecter strictement la syntaxe
    // suivante :
    //
    int main( int argc, char *argv[] ){

            MLV_Keyboard_button touche = MLV_KEYBOARD_UNKNOWN;
            int width = 640, height = 480;
            int x_walk = 0, y = 0, x_run = 100;

            MLV_init_audio();
            MLV_create_window( "advanced - 9 animation", "animation", width, height );

            MLV_Animation_book *book;
            MLV_Animation *run_animation, *walk_animation;
            MLV_Animation_player* run_animation_player, *walk_animation_player;

            const char* book_file_path = "animation_book.xml";
            book = MLV_load_animation_book( book_file_path, NULL, NULL );
            if( ! book ){
                    fprintf( stderr, "Failed to load the file %s\n", book_file_path );
                    exit(1);
            }

            walk_animation = MLV_get_animation_from_name( book, "walk" );
            run_animation = MLV_get_animation_from_name( book, "run" );

            walk_animation_player = MLV_create_animation_player( walk_animation );
            run_animation_player = MLV_create_animation_player( run_animation );

            MLV_play_animation_player( walk_animation_player );
            MLV_turn_off_sound_of_animation_player( walk_animation_player, 0 );
            MLV_change_sound_volume_of_animation_player( walk_animation_player, 0, 0.2 );

            MLV_play_animation_player( run_animation_player );
            MLV_turn_off_sound_of_animation_player( run_animation_player, 0 );
            MLV_change_sound_volume_of_animation_player( run_animation_player, 0, 0.2 );

            MLV_change_frame_rate( 24 );

            int sound = 0;
            while(
                    MLV_get_event (
                            &touche, NULL, NULL,
                            NULL, NULL,
                            NULL, NULL, NULL,
                            NULL
                    ) == MLV_NONE ||
                    touche != MLV_KEYBOARD_ESCAPE
            ){
                    MLV_update_animation_player( run_animation_player );
                    MLV_update_animation_player( walk_animation_player );

                    MLV_draw_filled_rectangle( 0,0, width, height, MLV_COLOR_YELLOW );
                    MLV_draw_text(
                            20,150,
                            "Laissez la touche m appuyee pour entendre le son des animations.",
                            MLV_COLOR_BLACK
                    );
                    MLV_draw_image_from_animation_player(   run_animation_player, 0, x_run, y );
                    MLV_draw_image_from_animation_player( walk_animation_player, 0, x_walk, y );
                    MLV_actualise_window();
                    MLV_play_sound_from_animation_player( run_animation_player, 0 );
                    MLV_play_sound_from_animation_player( walk_animation_player, 0 );

                    if( touche==MLV_KEYBOARD_m ){
                            if( sound ){
                                    MLV_turn_off_sound_of_animation_player( walk_animation_player, 0 );
                                    MLV_turn_off_sound_of_animation_player( run_animation_player, 0 );
                                    sound = 0;
                            }else{
                                    MLV_turn_on_sound_of_animation_player( walk_animation_player, 0 );
                                    MLV_turn_on_sound_of_animation_player( run_animation_player, 0 );
                                    sound = 1;
                            }
                            touche = MLV_NONE;
                    }

                    MLV_delay_according_to_frame_rate();
            }

            MLV_stop_all_sounds();

            MLV_free_animation_player( walk_animation_player );
            MLV_free_animation_player( run_animation_player );
            MLV_free_animation_book( book );

            MLV_free_window();
            MLV_free_audio();

            return 0;
    }