WebGLUniformLocation

The WebGLUniformLocation interface is part of the WebGL API and represents the location of a uniform variable in a shader program.

Description

The WebGLUniformLocation object does not define any methods or properties of its own and its content is not directly accessible. When working with WebGLUniformLocation objects, the following methods of the WebGLRenderingContext are useful:

Examples

Getting an uniform location

js
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");

const location = gl.getUniformLocation(WebGLProgram, "uniformName");

Specifications

Specification
WebGL Specification
# 5.10

Browser compatibility

desktopmobile
Chrome
Edge
Firefox
Opera
Safari
Chrome Android
Firefox for Android
Opera Android
Safari on iOS
Samsung Internet
WebView Android
WebGLUniformLocation
Available in workers
Experimental

See also